University of Westminster

Master Interaction Design and Computing - Máster en Diseño Interactivo e Informática

University of Westminster
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  • Imparte:
  • Modalidad:
    Presencial en London
  • Precio:
    Home/EU: £9,500.00
    Overseas: £13,500.00
  • Comienzo:
    Septiembre 2021
  • Lugar:
    309 Regent Street
    London W1B 2HW
    Reino Unido
  • Duración:
    1 Año
  • Titulación:
    Interaction Design and Computing MSc

Presentación

*Subject to approval

This newly redesigned course enables graduates to be able to understand, design and develop digital solutions within the emergent digital economies. Graduates would be able to follow a flexible program of study and either plan a career in interaction design, mobile and digital solutions, data and analytics, or emergent systems or to explore the opportunities offered in London as a start-up capital.

The digital sector continues to evolve and technologies, platforms, interaction paradigms and business models are increasingly requiring technical ability combined with commercial and design acumen that the course encourages.

Boston Consulting Group estimated that by the end of 2016 the internet economy in the G-20 economies will be worth USD 4.2 trillion (up from USD 2.3 trillion in 2010) and that the internet contributes over 12 per cent of GDP in the United Kingdom.

The mobile apps sector has revenues of more than €10 billion per annum or jobs in the order of 790.000 across the whole EU economy and continues to grow at a fast rate. Within the UK the digital sector has critical importance and reports suggest 14.4% of companies in the UK are involved in the Digital economy and some 1.46 million people are employed. More than one million jobs were advertised in 2014 showing a growth of 28% and there are suggestions that the growth forecast is around 5.4%

The Business Growth Fund and Barclays published a report in March 2014 that supported the phenomenal growth experienced by tech businesses in the UK, finding that London is home to Europe’s fastest growing tech cluster, with 27% of all job growth in London generated by the tech and digital sector.

Requisitos

The target applicants typically would be computer literate graduates with a minimum lower second class degree in a related technical discipline such as computer science, multimedia or games development with experience of coding with scripting languages. Applicants from different backgrounds who can demonstrate practical computing knowledge including programming will also be considered. Alternatively you may have in-depth work experience or already be working in the sector and can apply as a mature candidate in which case the academic degree qualification requirement may be relaxed. The relevance of the applicant’s first degree or industrial experience and suitability for the course will be usually determined by interview and where relevant portfolio. International applicants will be required to meet gain IELTS 6.5, with a minimum of 6.0 in all elements.

Programa

Core modules

DIGITAL INTERACTION MANAGEMENT AND ENTREPRENEURSHIP
The module will explore consideration of interaction design, development and design methods and core entrepreneurial and management processes through the exploration, creation and development of concepts and business propositions for start-up innovation or client briefs.

INTERACTION DESIGN & COMPUTING PROJECT
The project is an extended piece of supervised independent work relevant to the field. This can be either undertaken as a work based project or on a topic proposed by the student or faculty.

RESEARCH METHODS & PROFESSIONAL PRACTICE
The module strengthen your skills and guides your personal development plan towards the professional and academic requirements of the discipline.

USABILITY AND USER EXPERIENCE DESIGN
The module will explore user centred interface design and the user experience through applied theory and practice. Building from the foundations the module will explore common user experience techniques and terminology as well as related design topics.

Option modules

BIG DATA THEORY AND PRACTICE
This module aims to explain how to manage the volume, velocity and variety of Big Data, and SQL and noSQL databases. It also addresses issues related to data governance and data quality.

DATA MINING AND MACHINE LEARNING
This module will provide an overview of modern techniques in Machine Learning and Data Mining that are particularly customised for Data Science applications.

DATA VISUALISATION AND DASHBOARDING
This module covers the theoretical and practical aspects of data visualisation including graphical perception, dynamic dashboard visualisations, and static data ‘infographics’.

EMERGENT AND SOCIAL INTERACTIVE PLATFORMS
The module will allow students to explore the development of emergent technologies that will have an impact on user interactions with content, systems, data and communities and to be in position to be determine potential commercial value.

GAMES INTERACTION TECHNOLOGY
The module will provide students a foundational knowledge in the concepts of gaming interaction paradigms, workflows and technologies.

MOBILE APPLICATION DEVELOPMENT
This module will give the necessary knowledge and practical experience to develop native applications that take advantage on the underlying hardware features of contemporary devices.

MOBILE AND UBIQUITOUS COMPUTING
The module will explore the mobile and ubiquitous paradigms and the role these technologies are playing within the economy. The module will consider the core technologies as well as the interfaces to support these systems.

WEB AND SOCIAL MEDIA ANALYTICS
This module explores the use of modelling to analyse, measure and improve both online presence and impact using web and social media data.

FREE CHOICE MODULE
You can choose any appropriate module at Level 7 from the Faculty with agreement of Course Team if you can meet any requirements and it is available.

Salidas profesionales

Graduates from the course would find employment opportunities in the digital and interaction sectors working as user experience specialists, application and systems developers, data experts, and as entrepreneurs working for corporates, start-ups, digital agencies, web 2.0 enterprises and so on.

Graduates from the proceeding course have found employment in various companies, both corporates and agencies, as well as NGOs. This includes for example Cisco, Hearst, Hubspot, KPMG, Lloyds Banking, Microsoft, Microsoft Xbox, Neverbland, News UK, Pearson, Periscopix, PwC, Reckitt Benkiser, QVC, Samsung, SapientNitro, and Skype. A number of graduates have started their own business including Software Optics Limited, Olyvon, Brave Media, D Crypt Digital and FanTeamz.

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